Flash

The key will tell PIPPIN to flash its light. You will need to give PIPPIN a number to tell it how many flashes to do.

Note

The key will tell PIPPIN to play a note of a tune. You must tell PIPPIN which note to play after each . 

Note 0 gives

C

Note 1 gives

D

Note 2 gives

E

Note 3 gives

F

Note 4 gives

F#

Note 5 gives

G

Note 6 gives 

A

Note 7 gives

B

Note 8 gives

C one octave higher

Note 9 gives

D one octave higher

 

Pause

The key will tell PIPPIN to pause for a while. You must give PIPPIN a number after the key to tell it how long to pause for. Usually PIPPIN will wait for one second for every 10 in the number you give it (see advanced features).

If you enter this program:-

PIPPIN will do nothing for 5 seconds and then flash twice.

If you chose the right numbers for pause, you can make PIPPIN behave like an alarm clock and wake you up with a tune and some flashes after a little sleep.