The and keys are used to tell PIPPIN to move forwards or backwards. After you press these you must press some numbers to tell PIPPIN how far to go. Usually the number you give will be the number of centimetres PIPPIN will go (see advanced features).
Try this little program:
PIPPIN will move forwards 10 centimetres and then sing. You can make the program longer by pressing:
PIPPIN will do the old commands and then the new ones. It will move forwards 10 centimetres, then backwards 10 centimetres. If all is well it will then sing.
The numbers you give PIPPIN for distances can be as much as 999. If you try to enter the number 0, PIPPIN will grumble.
The
and
keys tell PIPPIN to turn left or right (anticlockwise or
clockwise). After you press these you must enter a number to tell
PIPPIN how far to turn. Usually the number will be the number
of degrees PIPPIN will turn (see advanced
features). 360 degrees make a complete
circle.
You can make PIPPIN go anywhere using the turn, forwards and
backwards arrows. This program will make PIPPIN follow a
square path:
