First Colour Game

Making PIXIE work

By pressing buttons you can make PIXIE pause or move forward, backward, left and right.

Press Go to tell it to start a program.

Press CM to make it forget its program.

You can stop PIXIE urgently by pressing any button.

Playing the game

This is an introductory game for children who have not previously used PIXIE. Therefore, practitioners will need to model programming procedures and give clear instructions, sometimes supported with physical help.

Shuffle the three primary colour cards and place them face down beside the play mat.

Turn over the first card and program PIXIE to travel to that position.

Practitioners should return PIXIE to the start position so that the next pupil may play.

Support and Differentiation

Pupils should be encouraged to repeat PIXIE vocabulary used by practitioners.

Stress the importance of pressing CM each time a new program is entered.

Play a similar gross motor game on colour and shape carpet tiles, telling the children how many jumps to make and making sure that they listen and remember, only moving off when told to Go.

These ideas were supplied by Mrs. Anne Taylor, Sidemoor First School and Nursery, Worcestershire. Many thanks for permission to reproduce them here.

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Date Last Modified: 29/12/01