The keypad

Whenever you press a key, there will be a sound.

        * If you press a key that PIPPIN understands you will hear a beep and PIPPIN will flash its light.

        * If you press a key that PIPPIN does not understand it will grumble.

        * If PIPPIN is stopped in the middle of a program, it will grumble.

        * When you press or and your program has run successfully, PIPPIN will sing to you.

 

Ten red keys have numbers. These keys are used to tell PIPPIN how far to move or turn, how long to wait, which musical note to play, or how many times to flash the light or repeat.

There is a key to tell PIPPIN to run:-

There is a test key:-

There are three keys to control PIPPIN's memory:- , , .

There are nine white keys to tell PIPPIN what to do:-

FORWARDS

BACKWARDS

PAUSE

LEFT

RIGHT 

FLASH

NOTE

REPEAT

END of repeat